
ABOUT ME
Hi, I’m a game designer from Sydney, Australia, specialising in cinematic and technical design. I love using storytelling and juicy mechanics to bring a game’s soul to life, crafting experiences that feel as good as they look.
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I’m especially drawn to stories that challenge the usual and let the imagination roam free. Whether it’s building a narrative moment, prototyping a strange mechanic, or losing track of time while tweaking one tiny detail, I’m all in.
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When I’m not designing, you’ll probably find me scrolling through my game library trying to pick something to play, writing my next D&D campaign, or chasing the latest idea that popped into my head.
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Always keen to connect, collaborate, or just talk games. Feel free to reach out!

Experience Across Software

Unity
Experience in designing and developing 2D and 3D games. From prototyping to polish, building engaging game loops, creating VFX, and everything in between. Strong knowledge of C# and Unity’s core systems.

Unreal Engine
My main development space, from animation and sequences to Blueprints and level design. I tap into everything Unreal offers, using Niagara for striking VFX and building gameplay that feels right, from rapid prototyping to final polish.

DaVinci Resolve
Skilled in crafting polished cinematics, from editing trailers and animatics to colour grading and sound design. I use Resolve to enhance storytelling, shape mood, and deliver visually compelling sequences. Comfortable working in both 2D and 3D spaces using Fusion for compositing and motion graphics.















































