Crows Tavern
(2024)
Meet Crow the local tavern owner as you manage the tavern, serve customers and explore a narrative through a supporting role and dialogue.
Game a Week Prompt: Simulation
Duration:
1 Week
Group Size:
Solo

Solo Game Developer
Role:
Responsibilities:
During this project I was responsible for:
Player Controller Development
Gamemode Development
Ui Development
Game Design
Ai Development
Interaction System
My Work
During Crow's Tavern, I focused on developing the interaction system, level design, and dialogue for the game. I designed both the story and systems from the ground up. This project also marked the creation of my first shader for outlines, and I gained a lot of valuable experience working with UI and UX design in Unreal.

My Takeaways

This was without a doubt one of the most fun experiences I’ve had developing a game in a week. If or when I return to this project, I want to focus primarily on expanding the gameplay experience by adding tasks that feel natural and immersive. I would also work on refining the beer-filling mechanic and explore using fun, dynamic materials for when the cup is full.


