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Crows Tavern

(2024)

Meet Crow the local tavern owner as you manage the tavern, serve customers and explore a narrative through a supporting role and dialogue.


Game a Week Prompt: Simulation

Duration:

1 Week

Group Size:

Solo

Crows Tavern

Solo Game Developer

Role:
Responsibilities:

During this project I was responsible for:

  • Player Controller Development

  • Gamemode Development

  • Ui Development

  • Game Design

  • Ai Development

  • Interaction System

My Work

During Crow's Tavern, I focused on developing the interaction system, level design, and dialogue for the game. I designed both the story and systems from the ground up. This project also marked the creation of my first shader for outlines, and I gained a lot of valuable experience working with UI and UX design in Unreal.

Crows Tavern

My Takeaways

Crows Tavern

This was without a doubt one of the most fun experiences I’ve had developing a game in a week. If or when I return to this project, I want to focus primarily on expanding the gameplay experience by adding tasks that feel natural and immersive. I would also work on refining the beer-filling mechanic and explore using fun, dynamic materials for when the cup is full.

© 2025 by Matthew Tamati. All rights reserved.

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