Flying With Charlie
(2024)
Go on a journey through the imagination accross lands and meet small firends, like charlie. Charlie and friends will imbue yourself with new powers to explore the world around you.
Game a Week Prompt: Companion
Duration:
1 Week
Group Size:
Solo

Solo Game Developer
Role:
Responsibilities:
During this project I was responsible for:
Player Controller Development
Gamemode Development
Ui Development
Game Design
Ai Development
VFX Design
Interaction System
My Work
As Flying with Charlie was a solo, one-week project, I handled the majority of the development myself. I started with Unreal’s third-person game template and built upon it from there. I developed the flying mechanics, including the lean functionality, using sourced animations to bring everything together. I integrated licensed assets to build out the environment and visuals. My focus was primarily on refining the flying experience, creating a picture-taking feature to establish a game loop, and developing the companion character, Charlie.

My Takeaways

Looking back on Flying with Charlie, I learned a lot from the project and genuinely enjoyed developing this kind of game. The strong sense of soul within the experience really fueled my passion throughout the development process.
If I were to revisit the project, I would completely redo the AI and UI, as both were quite rough and would benefit from a full rework. Beyond that, my focus would be on refining and iterating on the existing systems before shifting attention to new companion designs and beginning my own greybox for a 3D platformer-style game.


