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Room For Change

(2024)

Room For Change is a game exporing the impact of anxitey and depression through the scope of mad studies.  A short game made to support our thesis that provided perspective through gameplay and support for those experiencing similar problems.

Duration:

2 Weeks

Group Size:

3

Room For Change

Lead Game Programmer And Designer

Role:
Responsibilities:

During this project I was responsible for:

  • Gamemode Development

  • Ui Development

  • Game Design

My Work

In Room for Change, I served as the lead programmer and designer, with the majority of my focus on developing the phone system within the game and tying everything together with the contributions from the other team members. This project was more about cultural studies, exploring the impact of our game, and how it could assist those dealing with similar afflictions. I learned a lot from this experience in terms of communication and managing a project from start to finish, helping the team with task allocation and design goals to achieve our final product.

Room For Change

My Takeaways

Room For Change

Room for Change was intended to be a small-scope game, and I think that's part of its charm. That said, fixing a few bugs related to task handling and order would greatly improve the experience. I’d also consider expanding the messaging section and adding more functionality to the in-game computer to further enrich the gameplay.

© 2025 by Matthew Tamati. All rights reserved.

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